“It was supposed to be our second Earth, but exotic matter corrupted the terraforming process. “Icarus was humanity’s greatest mistake,” noted Dean. Unbeknownst to scientists, this world contained an exotic matter, one that caused an unstable reaction with our terraforming efforts. Indeed, in a future timeline where mankind had already solved climate change via terraforming, our people decided to apply their collective knowledge on another planet. Much like the son of Daedalus in Greek Mythology, this world symbolized humanity reaching too far and failing due to hubris. The planet Icarus was aptly named owing to the game’s narrative. Still, I made sure to get into the nitty-gritty of what RocketWerkz has in store for survival fans. Unfortunately, a few issues with my own network - thanks, PLDT - meant that only an interview could be conducted at the time. To clarify, I was supposed to be taken on a tour of Icarus via a hands-on preview. The two developers shared their ideas and design philosophies behind their upcoming title. With the basics of Icarus in mind, I was able to interview Dean Hall, creator of DayZ and founder of New Zealand-based studio RocketWerkz, as well as Stephen Knightly, the company’s Chief Operating Officer. It emphasizes session-based gameplay, one that could give players more agency as to how they’d approach progression and time constraints. Icarus is an action survival game set in a dazzling but dangerous world.
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